Reel

Experience

2024-present

Game Designer / Developer

@ Black Kite Games

• Design post-launch content, including cards, relics, and narrative events, for Acolyte of the Altar, a roguelike deckbuilding game on PC, extending its capabilities in innovative and exciting ways.
• Use and extend robust ScriptableObject-based project architecture to prototype mechanics and solidify production code in the Unity game engine and C# scripting language.
• Playtest, refine and iterate gameplay and adjust values according to desired play patterns and player journey.
• Effectively document and communicate game updates and patch notes to the community through social media and Steam posts.

2020-2021

Product Owner, IDEA Cluster

@ Veloxia Technology

• Led the design and development of experimental mobile games, focusing on innovating and discovering hooks for casual game players.
• Analyzed market trends and applied insights from my research to stay on the bleeding edge of contemporary game design.
• Successfully conducted the soft launch of a hybrid-casual puzzle game on Android and iOS and curated marketing campaigns for two additional titles.
• Led Scrum meetings, ensuring adherence to Agile workplace methodology.

2018-2019

Code Tutor

@ Parsons School of Design

• Provided personalized coding assistance to students through one-on-one tutoring sessions, empowering them to become confident and skilled programmers.
• Fostered a collaborative learning environment by actively helping students during open hours, encouraging knowledge sharing and peer-to-peer support.
• Demonstrated communication and interpersonal skills by engaging with students and building rapport to create a positive atmosphere.

2023-2025

Game Developer

@ Sweetlads

• Integrate Steam’s SDK and Inventory Service API to create custom in-game Items and Achievements.
• Increased retention by designing and developing a Cosmetic system that synchronizes players’ chosen characters and selected accessories across clients.
• Wrote and maintained comprehensive game design documents.

2021-2023

Lead Gameplay Programmer

@ Last Gameboard

• Assisted in the development and publication of six original video games and ported digital board games from PC and Android platforms for the proprietary Gameboard hardware.
• Implemented features into a Software Development Kit, maintaining established design patterns in C++.
• Built robust project architecture in the Unity game engine and wrote reliable C# scripting code.
• Performed Quality Assurance Testing duties for projects across a varied spectrum of genres and platforms.

2019

Digital Products Intern

@ Practising Law Institute

• Designed and produced a user-friendly wireframe for a mobile application using Sketch.
• Created compelling digital assets for numerous webpage displays, captivating visitors and driving engagement.
• Implemented data-driven strategies to continuously improve customer experiences by analyzing website traffic and drawing insights from industry benchmarks.
• Ensured seamless coordination and efficient communication, resulting in high-quality products and exceptional outcomes.

Education

2016-2020

Parsons The New School for Design

Design & Technology

Bachelor's of Fine Arts with a concentration in Game Design and a minor in Film Production. Achievements include induction into the National Society of Leadership and Success, election to Treasurer of the New School Game Club, nomination into the Parsons Student Council, attainment of the Dean's List Award four years in a row, and maintenance of a 3.9 GPA.

2012 - 2016

Green Meadow Waldorf High School

General Liberal Arts

A small private school with a large emphasis on a variety of arts. Achievements include election to Co-President of the Student Council, promotion to Co-Captain of the Soccer Team, placing 5th in the National FTC Robotics Championship, and maintenance of a 3.8 GPA.