Reel

Experience

2024-present

Game Designer / Developer

@ Black Kite Games

• Design post-launch content, including cards, gifts, and narrative events, for Acolyte of the Altar, a roguelike deckbuilding game on PC, pushing the boundaries of the genre in innovative and exciting ways.
• Use and extend custom ScriptableObject-based project architecture to implement my ideas in the Unity game engine and C# scripting language.
• Test the game, refining and iterating upon its mechanics and adjusting values according to the desired play patterns and player journey.
• Effectively document and communicate game updates and patch notes to the community through social media and Steam posts.

2020-2021

Product Owner, IDEA Cluster

@ Veloxia Technology

• Led the design and development of experimental mobile games, focusing on innovation and finding new hooks for casual game players.
• Analyzed market trends and applied insights from my research to stay on the bleeding edge of modern game design.
• Successfully conducted the soft launch of a hybrid-casual puzzle game on Android and iOS and curated marketing campaigns for two additional titles.
• Led Scrum meetings, ensuring adherence to Agile workplace methodology.

2018-2019

Code Tutor

@ Parsons School of Design

• Provided personalized coding assistance to students through one-on-one tutoring sessions, empowering them to become confident and skilled programmers.
• Fostered a collaborative learning environment by actively helping students during open hours, encouraging knowledge sharing and peer-to-peer support.
• Demonstrated communication and interpersonal skills by engaging with students and building rapport to create a positive atmosphere.

2023-present

Game Developer

@ Sweetlads, Inc.

• Integrate Steam’s SDK into a multiplayer social deduction video game on PC.
• Design and develop a Cosmetic system that synchronizes players’ chosen characters and selected accessories across clients.
• Utilize Steam’s Inventory Service to create and distribute custom in-game items to players in order to increase retention via character customization.
• Write and maintain comprehensive game design documents.

2021-2023

Lead Gameplay Programmer

@ Last Gameboard, Inc.

• Assisted in the development and publication of six original video games, offering support from conception throughout all stages of development and beyond.
• Implemented features into a software development kit for proprietary hardware.
• Ported digital board games from PC and Android platforms to the Gameboard, adjusting the user experience accordingly.
• Performed Quality Assurance Testing duties for projects across a varied spectrum of genres and platforms.

2019

Digital Products Intern

@ Practising Law Institute

• Designed and produced a user-friendly wireframe for an Android version of their popular iOS mobile application using Sketch.
• Created compelling digital assets for their website, captivating visitors and driving engagement.
• Implemented data-driven strategies to continuously improve customer experiences by analyzing website traffic and drawing insights from industry benchmarks.
• Ensured seamless coordination and efficient communication, resulting in high-quality products and exceptional outcomes.

Education

2016-2020

Parsons The New School for Design

Design & Technology

Bachelor's of Fine Arts with a concentration in Game Design and a minor in Film Production. Achievements include induction into the National Society of Leadership and Success, election to Treasurer of the New School Game Club, nomination into the Parsons Student Council, attainment of the Dean's List Award four years in a row, and maintenance of a 3.9 GPA.

2012 - 2016

Green Meadow Waldorf High School

General Liberal Arts

A small private school with a large emphasis on a variety of arts. Achievements include election to Co-President of the Student Council, promotion to Co-Captain of the Soccer Team, placing 5th in the National FTC Robotics Championship, and maintenance of a 3.8 GPA.